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<channel>
	<title>VFX New Zealand  Nuke</title>
	<atom:link href="http://www.vfx.co.nz/category/nuke/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vfx.co.nz</link>
	<description>A kiwi compers scrapbook of vfx and film making info</description>
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		<title>Rotoscoping tutorial videos and articles</title>
		<link>http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/</link>
		<comments>http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/#comments</comments>
		<pubDate>Fri, 16 Jun 2017 11:55:49 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[General VFX Articles]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[roto]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/</guid>
		<description><![CDATA[Rotoscoping is one of the fundamental skills of compositing so thought I&#8217;d collect together a few good videos and articles on it. Some of these are over a decade old and though the tools used have changed since then, the techniques still remain the same for the most part. The things that have changed are [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Rotoscoping is one of the fundamental skills of compositing so thought I&#8217;d collect together a few good videos and articles on it.<span id="more-2561"></span></p>
<p>Some of these are over a decade old and though the tools used have changed since then, the techniques still remain the same for the most part. The things that have changed are generally ways we can track these roto shapes onto moving objects in the frame (examples of which are using a planar tracker like mocha, or smart vectors, or projection on a 3d tracked card).</p>
<p><b><a href="https://www.fxguide.com/featured/the-art-of-roto-2011/">The Art Of Rotocoping</a></b></p>
<p>This is a great fxguide article outlining the history, applications, software and basic tips.</p>
<p><a href="https://www.fxguide.com/featured/the-art-of-roto-2011/"><img width="664" height="284" alt="" src="http://www.vfx.co.nz/wp-content/uploads/2017/06/img_0316.jpg" title="" class="alignnone size-full wp-image-2559"></a><br />
<b>Scott Squires Rotoscoping</b></p>
<p>Great videos showing a good rundown of rotoscoping techniques for beginners.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/z32h-b9-8Qw?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>0:41 Rotoscoping Basics and Examples</p>
<p>2:50 Tracing for animation</p>
<p>6:42 Matting with GreenScreen</p>
<p>8:02 Garbage Matting</p>
<p>9:55 Mid Ground Roto</p>
<p>12:08 Compositing Mid Ground</p>
<p>14:54 Creating Twins</p>
<p>19:10 Colorizing</p>
<p>20:36 Animated Wipe</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/nzWRvI4JdBQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p><a href="http://effectscorner.blogspot.co.nz/2010/10/rotoscoping-hair.html">Here is his article on rotoing hair.</a></p>
<p><b>Silhouette Roto tutorial video</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/37957322" width="500" height="375" frameborder="0" title="Tutorial: Silhouette FX Roto Walkthrough" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Mocha Pro Rotoscoping Basics</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/206199295" width="500" height="281" frameborder="0" title="Getting Started with Mocha - 08 - Rotoscoping Basics" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Nuke Rotoscoping Basics</b></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/85kWh-kdyR0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
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		<title>Post Haste the free file structure organiser </title>
		<link>http://www.vfx.co.nz/after-effects-2/post-haste-the-free-file-structure-organiser/</link>
		<comments>http://www.vfx.co.nz/after-effects-2/post-haste-the-free-file-structure-organiser/#comments</comments>
		<pubDate>Tue, 11 Apr 2017 12:07:40 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Flame]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[mari]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[organize]]></category>
		<category><![CDATA[template]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/after-effects-2/post-haste-the-free-file-structure-organiser/</guid>
		<description><![CDATA[This is a great little freebie that allows you to set up template file structures for jobs (including a starting project for whatever software you use), then generate shots in bulk using that template. If you aren&#8217;t already using something to automatically create shot structures for you (i use the wonderful smartlib withing nuke), you [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This is a great little freebie that allows you to set up template file structures for jobs (including a starting project for whatever software you use), then generate shots in bulk using that template.</p>
<p><span id="more-2557"></span><br />
If you aren&#8217;t already using something to automatically create shot structures for you (i use the wonderful smartlib withing nuke), you should look at this mac/win freebie. It will save you time and mean all your shots are in clear structures. Here&#8217;s a video on how it works (<a href="https://www.digitalrebellion.com/posthaste/">and click here to go to their page</a>):</p>
<p>https://m.youtube.com/watch?feature=youtu.be&#038;v=4jdj_lE_er8</p>
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		<item>
		<title>ProEXR and EXR-io, free openEXR for Photoshop</title>
		<link>http://www.vfx.co.nz/after-effects-2/proexr-and-exr-io-free-openexr-for-photoshop/</link>
		<comments>http://www.vfx.co.nz/after-effects-2/proexr-and-exr-io-free-openexr-for-photoshop/#comments</comments>
		<pubDate>Tue, 11 Apr 2017 11:34:40 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[exr]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/after-effects-2/proexr-and-exr-io-free-openexr-for-photoshop/</guid>
		<description><![CDATA[With the emergence of the free exr-io plugin for Photoshop, the long standing leading exr solution for Photoshop, ProEXR, has also become a free download. OpenEXR is the industry standard multichannel HDR image format which ILM invented (for more info click here). The proEXR package has been around for a decade and bundles plugins for [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>With the emergence of the free exr-io plugin for Photoshop, the long standing leading exr solution for Photoshop, ProEXR, has also become a free download.<br />
<span id="more-2552"></span><br />
<a href="http://www.fnordware.com/ProEXR/"><img width="335" height="100" alt="" src="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0311.gif" title="" class="alignnone size-full wp-image-2550"></a><br />
OpenEXR is the industry standard multichannel HDR image format which ILM invented (<a href="http://www.openexr.com/">for more info click here</a>).</p>
<p>The <a href="http://www.fnordware.com/ProEXR/">proEXR</a> package has been around for a decade and bundles plugins for Photoshop, premiere pro, &amp; after effects. Indeed adobe has bundled 3 of the packs plugins in after effects for many years. Having access to all the layers from a CG or comp render in Photoshop is handy, and now you can pick it all up for free it is worth checking out (<a href="http://www.fnordware.com/ProEXR/">click to visit page</a>).</p>
<p><a href="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0310.png"><img src="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0310.png" alt="" width="213" height="408" class="alignnone size-full wp-image-2551"></a><br />
<a href="http://www.exr-io.com/"><img width="480" height="154" alt="" src="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0312.png" title="" class="alignnone size-medium wp-image-2553"></a>&nbsp;&nbsp;</p>
<p>The alternative which is worth a peak also is exr-io (<a href="http://www.exr-io.com/">click here to go to site</a>). As both plugins are free now and offer similar features, check out both to see which appeals most.</p>
<p><a href="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0309.jpg"><img width="640" height="360" alt="" src="http://www.vfx.co.nz/wp-content/uploads/2017/04/img_0309.jpg" title="" class="alignnone size-medium wp-image-2554"></a></p>
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		<title>Disneys New Keyer</title>
		<link>http://www.vfx.co.nz/videos/disneys-new-keyer/</link>
		<comments>http://www.vfx.co.nz/videos/disneys-new-keyer/#comments</comments>
		<pubDate>Wed, 16 Nov 2016 10:46:25 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[keying]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/videos/disneys-new-keyer/</guid>
		<description><![CDATA[Disneys research arm have come up with a new way to key that they say gives a quicker, better result than traditional keying and despill tools. They have rolled it into a Nuke node but as of yet it is purely an in house tool (quite possibly will never be released to the public but [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Disneys research arm have come up with a new way to key that they say gives a quicker, better result than traditional keying and despill tools.<span id="more-2543"></span></p>
<p>They have rolled it into a Nuke node but as of yet it is purely an in house tool (quite possibly will never be released to the public but they have released the research paper so odds are some boffin might cobble together their own version).</p>
<p>Check out this video for an overview.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/u22QPAp5rx0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>They have published <a href="https://s3-us-west-1.amazonaws.com/disneyresearch/wp-content/uploads/20160816162952/Interactive-High-Quality-Green-Screen-Keying-via-Color-Unmixing-Paper.pdf">the paper in PDF form which you can get here.</a></p>
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		<title>Tracking markers on a greenscreen</title>
		<link>http://www.vfx.co.nz/general-2/removing-tracking-markers-on-a-greenscreen/</link>
		<comments>http://www.vfx.co.nz/general-2/removing-tracking-markers-on-a-greenscreen/#comments</comments>
		<pubDate>Fri, 11 Nov 2016 11:52:20 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[General VFX Articles]]></category>
		<category><![CDATA[matchmove]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[greenscreen]]></category>
		<category><![CDATA[markers]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[removal]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/general-2/removing-tracking-markers-on-a-greenscreen/</guid>
		<description><![CDATA[The fun of multicoloured tracking markers on screens. Some ideas for marker choices, placement on set and removing them in comp. If you are supervising a shoot you have many choices about what colour tracking markers to use. It ends up being a balancing act of trying not to make the compers life miserable but [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The fun of multicoloured tracking markers on screens. Some ideas for marker choices, placement on set and removing them in comp.<br />
<span id="more-2534"></span><br />
If you are supervising a shoot you have many choices about what colour tracking markers to use. It ends up being a balancing act of trying not to make the compers life miserable but also having the markers stand out. Easiest for compers is of course to just have different green markers on a green screen or different blue markers on a blessed screen (ie if you have a bright screen have darker markers or vice versa). Where this can sometimes fall apart for the matchmove is when you get a lot of motion blur or the screen gets terribly defocused. What I&#8217;ve used successfully over the years on action shots is a particular fluoro yellow for the markers that is almost a bright light green but with enough red to be a yellow. What this allows you to do is key with a green screen keyer (same process you&#8217;d do with markers of same, but darker, colour as screen), and in tracking if you look at just the red channel, the trackers are visible even in defocused or blurry situations. As always, do camera tests before you start to find just the right color to work for you.</p>
<p>Another tip is if you&#8217;re using a decent Digi green or blue screen and you want markers you can quickly throw on the screen or move with little hassle, make up some markers using velcro (hooked side). On most modern screens the markers can write literally be thrown on the screen and will stick. Even handy if you have pre-marked the screen using coloured gaffer tape markers but they go for a close up and you see no markers are in shot. In this case you can quickly throw a couple of trackers into frame (faster than tape).</p>
<p>If you want to matchmove a shot you really want to have things at different depths for the software to use that parallax to work out the camera movement. You can either add green sticks (or c-stands) just out from the screen with markers on or make sure you have props with trackable textures. In that regard, work with the art Dept to make props, set pieces, that have some features that can be tracked built in (so the audience just sees a normal prop, the matchmove artist has decent textures to track in the set, &amp; the comper doesn&#8217;t get angry having to paint out coloured dots on the set). Again, camera tests before the shoot will tell you what you need for your particular situation.&nbsp;</p>
<p>Shapes of markers is a subject that&#8217;s debated. Crosses are favored by some as one cross can provide multiple points to track which can help in frames where you don&#8217;t have many markers in view. The down side is when they get out of focus their shape becomes a bit like a blobby &nbsp;cloud which can change frame to frame and upset the tracker. Because of this, some match movers prefer round dots (of course that means you need to make sure you have at least 7 in shot at any one time, at different parallax distances for a matchmove (unless the set has trackable features). <a href="http://lesterbanks.com/2016/10/stop-crazy-tracking-markers/">Heres an article and video about that.</a></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/132978307" width="500" height="281" frameborder="0" title="Tracking Marker Guidelines" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p>For those not on the shoot but handed coloured markers on screens that need removing you can try having a look at <a href="http://www.nukepedia.com/written-tutorials/easily-remove-tracking-markers">this &nbsp;(click here) Nukepedia written article</a> for inspiration.<br />
At the end of the day you&#8217;ll most likely have to endure some paint work if the above doesn&#8217;t work but creating a garbage matte so you only deal with stuff crossing close to the edge of your subject will limit this pain.</p>
<p>Here are a couple of videos HollywoodCamerawork did as an intro to matchmove marker placement (from their vfx course).</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/0Qhe7IO2hwY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/iYrEZeaMGqk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>For more info on matchmoving in general <a href="https://www.amazon.com/gp/aw/d/111835205X/ref=dbs_a_w_dp_111835205x">I recommend this book:</a></p>
<p><a href="http://www.vfx.co.nz/wp-content/uploads/2016/11/img_2858.jpg"><img src="http://www.vfx.co.nz/wp-content/uploads/2016/11/img_2858.jpg" alt="" width="260" height="326" class="alignnone size-full wp-image-2533"></a><br />
* <i>note that the image at the top of this article is also from <a href="http://www.hollywoodcamerawork.com/greenscreenplates.html">HollywoodCameraworks site (click here)</a>. If you want free vfx plates to practice your keying or tracking check them out. Also their camera work course is awesome and I&#8217;ve found the vfx course good to help explain certain techniques to directors in the planning stages.&nbsp;</i></p>
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		<title>Smartvector (STMap) To Tracker in Nuke</title>
		<link>http://www.vfx.co.nz/tutorials/stmap-to-tracker-in-nuke/</link>
		<comments>http://www.vfx.co.nz/tutorials/stmap-to-tracker-in-nuke/#comments</comments>
		<pubDate>Sat, 29 Oct 2016 13:48:57 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[smartvector]]></category>
		<category><![CDATA[stmap]]></category>
		<category><![CDATA[track]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/tutorials/stmap-to-tracker-in-nuke/</guid>
		<description><![CDATA[The new smart vector tool in nukex v10 is brilliant but sometimes you just want to extract some good old fashioned 2d trackers from the stmap it can produce.&#160; You could just attach a tracker directly to the stmap it generates but even with a small target box size it may get confused by pixel [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The new smart vector tool in nukex v10 is brilliant but sometimes you just want to extract some good old fashioned 2d trackers from the stmap it can produce.&nbsp;<br />
<span id="more-2530"></span></p>
<p>You could just attach a tracker directly to the stmap it generates but even with a small target box size it may get confused by pixel values in your target box, distorting locally. What you need is a way to pick one pixel colour in the stmap and track it around the image as it moves. Magno Borgo has come up with a way to do this and has rolled it up into a simple nuke group you can use (note you can always swap out the second node, which auto tracks the max luma, for a tracker node if you prefer what it offers you, but I kind of like the way he does it. <a href="http://bit.ly/25QqIiS">Here is the link to the nuke group</a> and below is his video discussing it.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/WHuI4MMkuog?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
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