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	<title>VFX New Zealand  tutorial</title>
	<atom:link href="http://www.vfx.co.nz/tag/tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vfx.co.nz</link>
	<description>A kiwi compers scrapbook of vfx and film making info</description>
	<lastBuildDate>Sat, 17 Jun 2017 06:30:04 +0000</lastBuildDate>
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		<title>Syntheyes Tutorials</title>
		<link>http://www.vfx.co.nz/tutorials/syntheyes-tutorials/</link>
		<comments>http://www.vfx.co.nz/tutorials/syntheyes-tutorials/#comments</comments>
		<pubDate>Sat, 17 Jun 2017 06:30:04 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[matchmove]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[syntheyes]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/tutorials/syntheyes-tutorials/</guid>
		<description><![CDATA[Syntheyes is the 3d tracker I tend to use if i need something better than Nukes inbuilt camera tracker in my comps. Below are some links to tutorials that might help. The official Syntheyes Tutorial Area of their website has a number of good tutorials covering all aspects of the software. If you are new [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Syntheyes is the 3d tracker I tend to use if i need something better than Nukes inbuilt camera tracker in my comps. Below are some links to tutorials that might help.<span id="more-2564"></span></p>
<p><b>The official <a href="https://www.ssontech.com/learning.html">Syntheyes Tutorial Area</a> of their website </b>has a number of good tutorials covering all aspects of the software. If you are new to the app, this should probably be your first port of call (<a href="https://www.ssontech.com/learning.html">click here to go there)</a></p>
<p><b>Matthew Merkovich has done a number of syntheyes tutorials.</b></p>
<p>He has been a match over for eons so to show the sorts of things he has worked in I&#8217;ll pop his Minority Report and Dr Doolittle demos below (which are an interesting behind th scenes anyway)</p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/137569797" width="500" height="281" frameborder="0" title="Minority Report 3D Tracking" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/151831210" width="500" height="375" frameborder="0" title="Dr Dolittle 2 - 3D Tracking Demo - 2001" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p>Now to the syntheyes stuff. <b>First up a basic intro to syntheyes interface</b>.</p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/192390343" width="500" height="281" frameborder="0" title="SynthEyes UI Overview" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Rubiks Cube tracking</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/158257936" width="500" height="281" frameborder="0" title="Rubik&#039;s Cube Tracking" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p>If you want to do head/face object tracking in syntheyes, have a look at the below series. The first ones cover a basic head track, his second series shows how to track ad forming face (to get a deforming mesh).</p>
<p><b><br />
</b></p>
<p><b>&nbsp;Next is his head tracking series:</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136021326" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 1" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136109022" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 2" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136120952" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 3" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136125505" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 4" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136164292" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 6" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136166589" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 7 - Refinement in Blender" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/136167451" width="500" height="281" frameborder="0" title="SynthEyes Head Tracking Part 8 - A Short Addendum to Blender Refinement" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Tracking Face Deformations (soft tracking)</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/145325445" width="500" height="281" frameborder="0" title="Quick demo of the new SynthEyes tracking capabilities..." webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/146845204" width="500" height="281" frameborder="0" title="Soft Tracking Step 1 - The &quot;Hard&quot; Track" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/147729670" width="500" height="281" frameborder="0" title="Soft Tracking Step 2 - Creating Geometry and Basic Alignment" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/147983800" width="500" height="281" frameborder="0" title="Soft Tracking Step 3 - The Smudge Tool" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/151259972" width="500" height="281" frameborder="0" title="Soft Tracking Step 4 - Localized Feature Tracking" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/151263867" width="500" height="281" frameborder="0" title="Soft Tracking Step 5 - Weight Painting" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Here is another intro tutorial by Fenix Motion Graphics</b></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/q7nm_dJ-pek?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p><b>Samuel Fuller also has done a two part intro tutorial</b>&nbsp;</p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/13615460" width="500" height="313" frameborder="0" title="Tutorial 3d Tracking SynthEyes Part1" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="https://player.vimeo.com/video/17512555" width="480" height="360" frameborder="0" title="Tutorial 3d Tracking Syntheyes Part 2" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Pixel bump also have a gory face track using syntheyes, realflow, maya and after effects</b></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/uRd6jyuyuA8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
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		</item>
		<item>
		<title>Rotoscoping tutorial videos and articles</title>
		<link>http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/</link>
		<comments>http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/#comments</comments>
		<pubDate>Fri, 16 Jun 2017 11:55:49 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[General VFX Articles]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[roto]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/general-2/rotoscoping-tutorial-videos-and-articles/</guid>
		<description><![CDATA[Rotoscoping is one of the fundamental skills of compositing so thought I&#8217;d collect together a few good videos and articles on it. Some of these are over a decade old and though the tools used have changed since then, the techniques still remain the same for the most part. The things that have changed are [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Rotoscoping is one of the fundamental skills of compositing so thought I&#8217;d collect together a few good videos and articles on it.<span id="more-2561"></span></p>
<p>Some of these are over a decade old and though the tools used have changed since then, the techniques still remain the same for the most part. The things that have changed are generally ways we can track these roto shapes onto moving objects in the frame (examples of which are using a planar tracker like mocha, or smart vectors, or projection on a 3d tracked card).</p>
<p><b><a href="https://www.fxguide.com/featured/the-art-of-roto-2011/">The Art Of Rotocoping</a></b></p>
<p>This is a great fxguide article outlining the history, applications, software and basic tips.</p>
<p><a href="https://www.fxguide.com/featured/the-art-of-roto-2011/"><img width="664" height="284" alt="" src="http://www.vfx.co.nz/wp-content/uploads/2017/06/img_0316.jpg" title="" class="alignnone size-full wp-image-2559"></a><br />
<b>Scott Squires Rotoscoping</b></p>
<p>Great videos showing a good rundown of rotoscoping techniques for beginners.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/z32h-b9-8Qw?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>0:41 Rotoscoping Basics and Examples</p>
<p>2:50 Tracing for animation</p>
<p>6:42 Matting with GreenScreen</p>
<p>8:02 Garbage Matting</p>
<p>9:55 Mid Ground Roto</p>
<p>12:08 Compositing Mid Ground</p>
<p>14:54 Creating Twins</p>
<p>19:10 Colorizing</p>
<p>20:36 Animated Wipe</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/nzWRvI4JdBQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p><a href="http://effectscorner.blogspot.co.nz/2010/10/rotoscoping-hair.html">Here is his article on rotoing hair.</a></p>
<p><b>Silhouette Roto tutorial video</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/37957322" width="500" height="375" frameborder="0" title="Tutorial: Silhouette FX Roto Walkthrough" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Mocha Pro Rotoscoping Basics</b></p>
<div class="post-video"><iframe src="https://player.vimeo.com/video/206199295" width="500" height="281" frameborder="0" title="Getting Started with Mocha - 08 - Rotoscoping Basics" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><b>Nuke Rotoscoping Basics</b></p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/85kWh-kdyR0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
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		<title>Using Splinewarp in Nuke to matchmove or stabilize</title>
		<link>http://www.vfx.co.nz/tutorials/using-splinewarp-in-nuke-to-matchmove-or-stabilize/</link>
		<comments>http://www.vfx.co.nz/tutorials/using-splinewarp-in-nuke-to-matchmove-or-stabilize/#comments</comments>
		<pubDate>Sat, 14 Feb 2015 10:56:57 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[gizmo]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[stabilize]]></category>
		<category><![CDATA[track]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/?p=2352</guid>
		<description><![CDATA[I just came across this interesting technique that Magno Borgo came up with for using the Splinewarp in Nuke as a cunning way to achieve a multipoint track of an object (good for organic shapes that need to warp more than the 4 points of a corner-pin you might get from Mocha or using the planar_project [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src='http://www.vfx.co.nz/wp-content/uploads/2015/02/freezesplinewarp-e1423911390739.jpg'></p><p>I just came across this interesting technique that Magno Borgo came up with for using the Splinewarp in Nuke as a cunning way to achieve a multipoint track of an object (good for organic shapes that need to warp more than the 4 points of a corner-pin you might get from Mocha or using the planar_project gizmo might do). <span id="more-2352"></span></p>
<p>This works for both tracking objects into a shot or for stabilizing an object. Check out the video below on how to do this and what it can be used for&#8230;</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/rFP4jgfXpjM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>&#8230;then head to <a title="freezesplinewarp" href="http://www.borgo.tv/the-freezesplinewarp-technique" target="_blank">his page (click here)</a>  for links to the python scripts he&#8217;s made to automate the process (and while you&#8217;re at it check out his reel, he is part of <a title="Boundary VFX" href="http://boundaryvfx.com/" target="_blank">Boundary VFX</a>, an international group of artists that work remotely on vfx jobs from all over the world, specializing in helping out other vfx companies that are snowed under and need additional workers to complete a deadline).</p>
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		<title>The Foundry&#8217;s After Effects To Nuke Training Series (2013)</title>
		<link>http://www.vfx.co.nz/tutorials/after-effects-to-nuke-training-series-2013/</link>
		<comments>http://www.vfx.co.nz/tutorials/after-effects-to-nuke-training-series-2013/#comments</comments>
		<pubDate>Sat, 05 Apr 2014 23:58:14 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Tips, Tricks and Tutorials]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[foundry]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.vfx.co.nz/?p=205</guid>
		<description><![CDATA[The &#8220;step up to nuke&#8221; videos were a series The Foundry put together in 2013 to help After Effects users get used to the Nuke way of working. The jump from a layered based comper to a node based one can be quite a shock to the system (as can going from nodal to layer), [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src='http://www.vfx.co.nz/wp-content/uploads/2014/04/stepup.jpg'></p><p>The &#8220;step up to nuke&#8221; videos were a series The Foundry put together in 2013 to help After Effects users get used to the Nuke way of working. The jump from a layered based comper to a node based one can be quite a shock to the system (as can going from nodal to layer), so it was great they made this series.<span id="more-205"></span> I&#8217;m lucky to have used both (After Effects for a lot of TV work and Shake/Nuke for film work) and appreciate the benefits of both. For me it was always a case of which tool for which job, &#8230;if it was going to involve a lot of quick changes in timings of elements possibly with a director lurking over my shoulder, then After Effects would be used (timeline is so quick and easy plus the Ram preview is super quick compared to previewing in Nuke). If I wanted to build a big or complex comp, then Nuke was the way to go due to its flexibility and ease to see an overview of everything, without the layering of precomps (as you would do in After Effects). Especially useful if you are handed someone else&#8217;s script or come back to one of your own from ages past. Nuke thankfully is catching up in the timeline stakes with giving us the ability to slide timings of layers and keyframes around a lot easier in the dopesheet, so I don&#8217;t really miss After Effects these days. But enough of me blabbing. Below is a quick blurb why some FX artists have made the swap from AE to Nuke, then there are the 11 quick introductory Nuke tutorials geared towards After Effects users. It is for v7 of Nuke but the fundamentals are the same in more recent versions of Nuke.</p>
<div class="post-video"><iframe src="//player.vimeo.com/video/62701014" width="500" height="281" frameborder="0" title="Step Up to NUKE Testimonials" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62689814" width="500" height="281" frameborder="0" title="NUKE Interface Overview" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691339" width="500" height="281" frameborder="0" title="Importing Footage / Elements" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691396" width="500" height="281" frameborder="0" title="Constructing Node Networks" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691452" width="500" height="281" frameborder="0" title="Working with Transforms" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691558" width="500" height="281" frameborder="0" title="Adjusting and Keyframing Properties" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691694" width="500" height="281" frameborder="0" title="Editing Curves and Keyframes" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691887" width="500" height="281" frameborder="0" title="Rotoscoping" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62691968" width="500" height="281" frameborder="0" title="Keying" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62692220" width="500" height="281" frameborder="0" title="Playback and Rendering" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62692322" width="500" height="281" frameborder="0" title="Motion Tracking Overview" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/62692381" width="500" height="281" frameborder="0" title="3D Workspace Overview" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/85519909" width="500" height="281" frameborder="0" title="Concept of Premultiplication - NUKE Myth Busting 1" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<div class="post-video"><iframe src="//player.vimeo.com/video/85519910" width="500" height="281" frameborder="0" title="Managing Premultiplication - NUKE Myth Busting 2" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p><a href="http://www.thefoundry.co.uk/products/nuke-product-family/nuke/trial/?qssource=stepuptonuke">Here is a link to get a 15 day trial of Nuke to try out if you wish to see if you like the interface.</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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