Apr 10 2014
I’m not a Flame user, so can’t comment on this latest upgrade but thought I’d pop this bit of news below.Press Release:
At the National Association of Broadcasters (NAB) Convention 2014 in
booth # SL3319, Autodesk, Inc. is debuting Flame 2015 – the latest iteration of its comprehensive toolset
for high-end visual effects and creative finishing – with new creative tools, faster performance, and an
end-to-end 4K workflow to meet the needs of today’s high-end post-production facilities.
“We’ve taken note of the challenges our media and entertainment customers are up against, and have
evolved Flame to deliver a more efficient, interactive workflow,” said Chris Bradshaw, senior vice
president, Media & Entertainment at Autodesk. “Flame 2015 is packed full of features that help artists
work collaboratively with high-res material faster than ever before – even at 4K. Flame artists will be able
to meet client 4K needs, without compromising the unmatched Flame creative experience.”
Used by the best artists to deliver amazing results in high-end commercial post production for over two
decades, Flame 2015 takes a huge technological step forward by addressing key customer requirements
for higher quality, faster performance and innovative creative tools. Together with the Flame specialized
application workflow, the new features will allow Flame artists around the world to continue delighting
Ntropic founder and executive creative director Nate Robinson said, “I love getting clients in the room and
saying ‘let’s do something cool – something different.’ The speed at which I can now move around the
interface and toolset helps me show so many possibilities – Flame makes the freeform creative process
Support for 4K and Ultra HD (UHD) Workflows
Flame 2015 allows artists to work creatively and interactively to deliver high quality final results at 4K
resolution. The new workflow helps deliver on the needs of today’s Flame artists with: industry standard
4K formats; closely accurate 4K/UHD color management supporting ACES and REC-2020 color spaces;
real-time monitoring and playback via SDI of 4K/UHD material at 50P and 60P; timeline effects and batch
nodes performance optimization & 4K capable substance textures; and 16 Gb fiber channel controllers in
high-performance storage for real-time throughput of high resolution images.
Flame 2015 now supports the addition of a second GPU card in the Flame workstation. Background
Reactor helps accelerate rendering by allowing artists to send their shot, sequence, or batch setup to the
second GPU for rendering while continuing to work interactively on certain other tasks in the foreground.
Background Reactor requires two NVIDIA Quadro K6000 GPUs (for HP Z820 workstations) or two
NVIDIA Quadro 6000 GPUs (for HP Z800 and Z820 workstations).
Innovative Creative Tools
Flame 2015 boasts new tools that can help artists exceed customer expectations:
• 3D Shape: designed to be easy to use, 3D Shape enables workflows such as quick modeling,
projection mapping, logo design, motion graphics and relighting;
• Replica: a new creative tool in Action allows artists to easily and interactively create, manipulate
and animate cascading effects using a single cloned object – such as 3D Shapes; and
• Matchbox enhancements: enhancements to Matchbox: the ability to add Matchbox effects
directly to shots and transitions in the timeline and the ability to protect shader code with
packaging and encryption.
Advanced Toolset, Integrated Workflow to Complete Projects Faster
The 2015 version of Flame takes the unified modern application workflow to a new level – creating near
seamless integration between freeform desktop reels, timeline and batch while introducing a dynamic
Library view into the one-of-a-kind Flame workflow. Furthermore, artists can now perform complex
editorial and effects work on batch sources in the timeline while monitoring the impact on the batch
compositing tree in a new batch context view.
Flame artist and business owner Sean Cochrane of The Vanity said of the Flame toolset, “Working in
sessions where we fix almost every shot and we need to deliver everything by the end of the day, I
cannot afford to waste any time. Flame handles this type of work like no other system out there.”
New Features, More Valuable Flame Premium
Flame Premium provides a powerful creative combo with Flame and Lustre together, and now the 2015
release expands the offering with two additional companion products that are completely compatible with
the Flame Premium workflow: Flare and Flame Assist. Flare is a powerful shot-based visual effects
application, used to help augment the creative capabilities of Flame Premium workflows. Flame Assist is
a Mac-based, timeline-centric assistant station that can be used to take on a number of tasks related to
starting and completing Flame Premium projects.
Both Flare and Flame Assist are available as part of the new Desktop Subscription flexible payment
model. Available exclusively to Flame and Flame Premium customers, pay-as-you-go pricing for Flare
and Flame Assist software is available on a quarterly or annual basis.
Flame Premium 2015, Flame 2015, Lustre 2015, Flare 2015 and Flame Assist 2015 begin shipping this
month. For an overview of complete features, subscription benefits and video tutorials, visit
www.autodesk.com/flame, join the http://area.autodesk.com/flame on AREA or friend us on Facebook via